What were your favorite reveals from this game? As it turns out, the cooperation ofBetrayal Legacyramps up in complexity and meaningfulness over the first four or so sessions of play, but this was not a great first look for a game that was supposed to be a co-op. The design of this insert was so good that it made getting rid of it seem foolish since it organized everything so well, and perfectly held a second box of miniatures for when the game goes from old world aesthetic to a more modern focus. The way the haunt endscouldbe used to as a Legacy element in future games, but that doesnt occur in the Prologue because its a total railroad, which means theres only one way for it to end. ButBetrayal Legacydidnt. Theres nothing left of the original story when youre finished. First, players must recover reagents in the form of curses and items from the Otherworlds; then they must STUDY them; then they must PREPARE an antidote. She had to stop them and only needed to kill one thing to do it. Let us know your thoughts in the comments section below, but please keep them spoiler-free for everyone else. We just finished the campaign and I've got a few questions. Learn how your comment data is processed. At the end of one game, the Helm arrives. Each player adds one to a different spoke on the Helm at the start of Game 3, to get the ball rolling. The problem is that theyre very punishing, often causing damage, often pushing the players ever onward, hoping to avoid the worst. The discovery is managed by a clever little mechanism where each of these peoples cultiness is defined by the sum of three hidden number chits. It was such a great way to walk off. We define a traitor in a co-op game as someone whos purposefully lying in wait, trying to wreck the cooperation. So ourBetrayal Legacyplay ends here, alas. From the end of the prologue one of the players owned the house. Once you finish the campaign and have fully realized your house there was a warm feeling of finality to the experience. You could have one person say baby shark and then everyone else could answer with do do doodoo all in monotone like you did before. Liked it? And please note that I'm not limiting the discussion to board games. More attacks means that the foe can do more damage. Legacy:This second game suggested that a lot of the Legacy inBetrayal Legacyis going to be story-related. There are many new mechanics and twists I would love to talk about, but doing so would dampen the excitement for players who haven't discovered them yet. I am sure you will have noticed that it is full of empty spaces that are just the right shape to hold Crest stickers. You can only Heirloom a maximum of 9 Items during the Campaign. Betrayal Legacy | Ep.4 | Chapter 3 | Board Game Playthrough | SPOILERS! Next game were going to see our stickers on the helm, were going to remember our usage of this item, and maybe feel like we overdid it. There just wasnt enough Legacy at the start: it took until our fourth game for us to feel like a Legacy item was effective and to get elements like the helm and the changing house. Wed suddenly become the lost souls in the middle of the night seeking shelter. The second set of miniatures. Co-op:The co-op rules have also been getting more complex, and this time we non-traitors have a three-part process: (step i) find and memorize runes; (step ii) make a crib for an evil baby; and (step iii) kill the evil baby. My niece would still like to play through it and Im considering it still. That said, once you complete the campaign, your copy of Betrayal Legacy can be played infinitely in "Free Play" mode. And how many time can a single dice be re-rolled? I wasnt sure what to expect from it and really enjoyed the entire process. . Post was not sent - check your email addresses! This can be for attack, defense, an Event card or a Haunt roll. Still, it also provides more opportunity to wear down the foes resources. Betrayal Legacy is a gaming experience I will never forget. 3y Castles Of Burgundy I like the idea of revisiting the baby shark chant. As we were approaching the 1900, we joked about how out of place some of the character models would be. Consult the Helm The core gameplay features are all the same, and while some changes to rules do iron out issues found in Betrayal, each game is largely a similar experience. Legacy:The big Legacy element of this Chapter was the introduction of the Otherworlds, and to be honest, they were overwhelming. In fact, the rules then had me load stuff back under the insert several times after that causing me to take it out of the box multiple times. Enter your email address to subscribe to this blog and receive notifications of new posts by email. It was so fast and so brutal how the game and the Helm turned on us. You destroy the deed. I did it with this one. The traitor wins again. The arrival of the Helm. If youve not played this game I seriously recommend it. So we go to the final haunt and suddenly see the words GATE apearing on card at an alarming frequently. SPOILER Questions about ending of Betrayal Legacy (spoiler alert!) For more information, please see our It will contain **Spoilers up to and including Game 4**. Youre in the house from the original game. I was actively trying to get that third check to read story and see the horror unleashed. I was hooked at that moment. We were scared of this. That small piece of paranoia was just perfectly placed. Even inCharterstone, which has some problems with simple play enforcing player tactics, players can at least see the buildings they constructed. Also that they let the first person to die know that there wasnt a witch just in case people were confused was so nice. We often found the original game too random, and we felt like the long turns and variable length games often resulted in some or all players never getting off their feet, and so not getting to really experience the adventurous elements of the game. We did encounter a few rules snags while playing, but if you just go with the story and as a group decide on what sounds the most fun and fair way to figure out the problem, you'll be fine. We've just played chapter 3 (I know, I'm risking so many spoilers being here), so have only brought it out of its resting place. If this card is drawn it starts haunt 0. Well probably find the new additions from this game even more memorable, because there are a few mirror-related events as well as a tile that actually gets stickered over(!). All the resources here are offered free, but if you found a post useful, and you are in a position to help, I will gratefully accept any support. I enjoyed the game, but havent gotten to a place where Im ready to buy a second copy and go back into that house. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Oh, theoretically you might have a temporary tactical alliance when youre all working to kill a certain player, but you might not. Essentially, a completed copy of Betrayal Legacy is a completely unique version of Betrayal at House on the Hill, shaped by the decisions you made during the campaign. If other people who have finished can point out something we may have missed, or possibly a WoG or errata related to these, it would be much appreciated. Simultaneously, there's the second overarching story of the family legacy of the players, who alter the house and its contents along the way. Betrayal Legacy is a legacy game, based on Betrayal at House on the Hill. This is one in a series of posts regarding the board game Betrayal Legacy. Our only big surprise is finding out more about the helm, as we learn it can be used to select a player, which means that players that use its power more are more likely to be selected. Figure 5-1: The Basement got plenty of attention this time. through ALL the events and items. Post was not sent - check your email addresses! Another starts with certain tiles of the board already discovered. In the haunt books there is a Haunt 0, which is an example haunt to teach players how they work. We now need to discover which one is the cult leader (step i) before killing them (step ii). Each mission is set around 20 years after the previous one, meaning you could be playing the child, niece or cousin of your character from a previous game. This will create particular areas in our house that are haunted. One other new bit of Legacy showed up in this fourth game:we learned more about the weird helm that we got at the end of Chapter Two. His family crest is clearly marked on the Deed to the House if we forget. We do, he does, and the good guys win for the first time ever. Honestly, were still not thrilled: this second Haunt is so basic. I'm worried there may be other instructions that we may have missed. Elegant. An Item can only be an Heirloom for one player. But it still feels a lot more one dimensional. One mission immediately starts with a haunt, for example. Create an account to follow your favorite communities and start taking part in conversations. (Mind you, Im not convinced that the particular cards added were that evocative of what happened, but wed see better use of this element a few Chapters down the road. To be fair this one wasnt revealed during the story so much as at the very end. Fluffypanda made an excellent altar for Betrayal Legacy's "Helm" piece, but sadly it was too big to fit within the build surface of my Ender 3. This is one in a series of posts regarding the board game Betrayal Legacy. Oops! Game Reviewer, Story-Teller, Gamer, Hawaiian Shirt Aficionado, He/Him. . But the mechanic that gave us the ability to walk through a hole in space to find new dimensions, items, and curses was a really great jump. Press question mark to learn the rest of the keyboard shortcuts. We split up trying to solve runes while at the same time keeping our big Knowledge guy in the background to make the crib. Legacy games are designed to be played multiple times as each game can alter the experience for the next one. Nobody owned the house anymore and the story reflected it. Until the end. Click to share on Facebook (Opens in new window), Click to share on Twitter (Opens in new window), Click to share on LinkedIn (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to share on Pinterest (Opens in new window), Click to share on Pocket (Opens in new window), Click to share on Telegram (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Skype (Opens in new window). we play the game and win (woohoo) and no rules come up for gates. . Heres an admission: none of us were fans ofBetrayal at House on the Hillgoing into ourBetrayal Legacycampaign. Or could I make someone else reroll their dice? But inBetrayal Legacy, all players can do is choose whether to mark Legacy items (which they do if they can) and whether to win or lose (but thats scarcely achoice). The ghosts increasingly haunting the house possess the furniture this session, and we have to burn it in a fire before it kills us. As you play through the game youll never find a way to trigger Haunt 0. This ensures players will have the tiles needed to finish each mission, and helps tell each mission's story and add to the worldbuilding. Im not saying we didnt suspect what was going on in that first game. Took almost 20 hours to print at 0.08 layer height and 5% infill, but any less would be an affront to the Helm. So my group and I just played chapter 12 and since we crossed out chapter 13 at some point months ago (Due to unfinished painting event) I guess we are done? Sadly, its again pretty rudimentary cooperation. Instead, most of the Legacy elements were confined to cards and tiles, which might or might not come up in future games, and which would likely be forgotten by the time they did. I like the idea of revisiting the baby shark chant. Theyre also integral to the third Haunt, which (thankfully) adds a second level of complexity to the cooperative play. Oh, its slightly different combat, as you SMASH mirror creatures to make it easier to close the portal to the mirror dimension, but its just variants of the same themes. What happens in between games is the most interesting part of Betrayal Legacy. However, this is until you add a specific card to the decks. Figure 5-2: The Deed to the House is an example of the very weak Legacy elements in this game. While those familiar with Betrayal at House on the Hill can open the box and start playing right away, even the most seasoned Betrayal vets should have no idea what to expect. Playing the same board game with the same group of players over a dozen times doesn't sound like the best way to spend multiple nights . Not only do we get a Sickle of War Legacy item to its appropriate family but the player then uses it to kill the evil baby! Our first clue is a really big number on Octavia (we think its a 9, but it turns out to be a 6). I feel like this should have been opened when we transformed the elevator, but nothing on the card said to open door 6. Chapter Four: 1797 The Haunted Furniture. Legacy:The Legacy elements also feel more interesting in this game. You could even go around so that everyone has a turn being the high priest and starting the chant with baby shark. Theres lots of good lines in those movies to chant. Betrayal Legacy is now available wherever board games are sold. Learn how your comment data is processed. So, we select for items and against omens, under the theory that its 80% likely to benefit each of us. The more mechanical Legacy elements didnt impact our play much. So, well see repercussions of this game, mainly in new ways that the house is haunted, for the rest of our campaign. Playing the same board game with the same group of players over a dozen times doesn't sound like the best way to spend multiple nights, but the way Betrayal Legacy shifts and changes after each playthrough made every game feel fresh and unique. Its a good model for teaching a game in parts, but the danger is that you start off with a game thats too simple and so doesnt interest players. This time, one of our number is possessed by their mirror copy from another dimension, who then tries to assimilate the rest of the characters (or else kill them). Join Thomas Koch, James Aaron Oh, Ezra Denney, Sai, Grant Corvin as they playthrough the Actual Play GamePlay of Betrayal Legacy.-Support The Channel- Join our Patreon https://www.patreon.com/questsandchaos Watch live at https://www.twitch.tv/questsandchaos Join our discord: https://discord.gg/7gJKxnv T-shirts, mugs, coasters and more available at: https://questsandchaos.com/merch Get Betrayal Legacy: https://amzn.to/2LPpBgB#HowToPlay #BoardGames #PlaythroughEzra Denney | https://www.twitter.com/EzraWontTweet Grant Corvin | https://twitter.com/JackRhienSaiJames Aaron Oh | https://www.twitter.com/JamesAaronOhThomas Koch | https://twitter.com/ThomasAKochQuests and Chaos features tabletop content including Dungeons Dragons, Call of Cthulhu, Board Games, and gaming industry interviews. Unfortunately, it was two spaces away and she only had one ranged weapon. But the Prologue didnt have any late-game cooperation either, since everyone is just trying to kill each other. boardgame geek. Betrayal Legacy Ending Questions (Spoilers included) One more warning, this post will contain massive spoilers for anyone who hasn't completed the campaign. My friend John had the Crossbow as a family heirloom. Obviously it was cursed and anyone who used it was doomed. We get to look at them one at a time. Mind you, the Haunt feels a bit more rudimentary than the last two, because its all tactical combat. but Pelase, can someone tell us where we should have started seeing gates. I designed this as an altar to hold the Helm, such that its magnificence can be properly beheld by all in attendance. Its not a surprise that its in the game, a flap for the package overlaps a section of the insert letting you know its in the bottom of the box. The arrival of the Helm. The first mission does a perfect job of setting the tone for the rest of Betrayal Legacy, and serves as a good reminder to keep yourselves guessing about what's to come. 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