Personally I would hold off on buying a Starfarer currently. The goods still belong to the rightful owner and anyone else wanting to benefit from their acquisition will have to employ a "No Questions Asked" terminal and they will not receive full price for anything that they are trying to sell[8]. Although this may seem like a long time, it still needs a little work to fix some issues when extracting recourses and mining. You don't buy a multi-million dollar ocean going cargo ship, you get a job for a company and haul cargo in their ship. This means you either purchased the cargo yourself or you scooped the cargo after the previous owner jettisoned it using the "Abandon" command. But the goal is to have those bags (are they 6 or 12? When you spawn your Kraken, you will be able to spawn ships in/on it if you own them, but beyond that point no other ships can be spawned dynamically on-board. Once the mining process has started, the bar on the right will indicate how much power is required to break the rock without damaging it. One would think that turning them 'off' would do that, but no.. Because f*ck logic. Personally, I just like seeing how the evolution of features makes each feature more dependent and interconnected with other features. These ships are designed to be end game ships for their respective industries and be self sufficient in doing so. Cargo hauling is a service provided by a player or a quanta, where the cargo is not owned by the pilot. Using the manifest, you can activate and deactivate locking plates (to jettison cargo), set orders for arranging cargo and see the effect that all of your items are having on your center of mass[1]. Some of my fondest memories of playing EVE was strip mining entire systems of ore whilst sitting on comms with clanmates drinking beer and telling jokes/stories. To combat this, well be allowing smugglers to add additional technology to their SCU crates such as scramblers that will make it harder to detect, or something were calling spoofers to make a container appear as something else altogether[7]. The player needs to search for the rocks with orange cracks. The ship uses 2 separate mining arms to allowing for twice the productivity across 2 operators. This guide will help players to learn the basics and begin making a good profit to buy new ships and items in game. This could be via things like handheld tractor beams and vehicles like the Mule, SRV, and MPUV.. They are used in 'recipes' by the Dynamic Economy system. Yep wait and see has always been the case. This will make cargo much more physical and interactable. Press J to jump to the feed. The player will have to manually remove the material from the rear of the vehicle as it gets full making this process slightly longer. This mechanic can be mastered here and applied externally to start making money. In this scenario the whole cargo will survive and can be picked by anyone willing to do so. I like the manual way going about this, maybe the drones could help out during transfer with one/two people controlling them with mobi glass EVA, o I would rather use a couple smaller cargo that do the round trip regularly and that can also help defend. Other content is available under. The Federation is the haulage company. Of course, the police wouldnt be doing their job properly if they just believed what every trucker told them, so they will be scanning ships on occasion to confirm what the transporter is ferrying, whether it is on the grid or not. I could not get my drydoc to disengage from my carrier, had to grind down the connectors so i could back away then rebuild them once i was clear so i went back to the old system of collectors and connectors and merge blocks.once i am docked i turn off the merge blocks and now i have two ships. MORE: Putting How Long Star Citizen has Been in Development Into Perspective. So it seems the Starfarer role has changed a bit but will still be needed for fleet engagements as a lot of the combat ships do not have a way to generate their own thruster fuel as well as future iterations of the fuel system will make it more difficult for ships to generate their own thruster fuel. That will be down to the owners persuasion techniques. It is similar to how the Constellation will be able to have a ground vehicle within when spawned but is unable to spawn another ground vehicle in the hold, mid-flight. WebImagine you want to do the same thing irl. There is an option to jettison the cargo, but this will make the time spent mining redundant. Shop Inventories will be more readily tracked. I do not recommend this because it could take a really long time. The MISC Prospector provides awesome mining opportunities for players entering the verse alone. The ejectors do not seem to work on the collect all and Allowing you to find a derelict ship and move its vast cargo from its hold to yours. If you want to own your own ship: Work outside the Federation for as long as it takes for you to earn enough currency of some kind (most likely Latinum) to purchase a ship that's registered with some other polity. Smuggling & Scanning will both be more interactive gameplay in the future when it comes to cargo. Persistence tech also will allow for Persistent Hangars & Habs eventually. Using Space Bar and LCTRL to move the ship upwards and downwards. These can also be found at a few locations around the system including Loreville, Area18, or New Babbage. WebMost ships in Star Citizen can transport cargo, but in the majority of cases that cargo load is supposed to be composed of provisions, spare parts, supply, ammo, etc. These cargo opportunities will most likely be based on your reputation with appropriate factions and mission givers. Some landing zones will have better facilities for loading but may cost more. Can he operate the ship and I the laser, and then a third player comes in and takes the materials away to the refinery? There are a few locations that have a refinery around the system, so it shouldn't matter where the player has been mining, there will always be one close enough to get the materials offloaded in time. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and the development process and team behind it. Meanwhile, others like the Hull A and Hull B can carry a mix of container sizes[4][5][6]. Maybe youve disabled or destroyed a ship this will allow for piracy to actually be much more of a thing as you can move cargo between ships. https://starcitizen.tools/index.php?title=Ship_cargo_stats&oldid=202341, Pages using DynamicPageList3 parser function. Items are also rated in the number of Ports they occupy when placed into a crate: a pistol is 1p, a rifle is 2p, a missile is 6p and so on. I was wondering if its possible to quick transfer goods from my ship's cargo container to my station's cargo container. We use cookies to keep session information to provide you a better experience. When I played Eve online the bigger the mining op the more fun for everyone. Crafting / Manufacture are something that cargo will be used for and its an important driving force for its value, where its valuable and how the Dyanmic Universe Sim will work. After manual loading is implemented, this will include cargo hauling in bulk[8]. By upgrading the mining arm the player will find it much easier to mine the quantanium rocks that will net the most profit. The It will take a few hours for these materials to refine so stepping away and continuing with another activity is always a good plan here. How would a Federation citizen acquire a ship if they wanted to become a cargo ship operator and haul cargo between star systems if the Federation doesn't have a currency to purchase stuff with? Yeh mix of both. You can go automatic but would take longer i.e can only do so many at a time. Manual interaction would just be like an extra set o It covers all content relating to Star Citizen including the everything featured in the game, the lore, and the development process and team behind it. The Mole is the alternative to the Prospector and although it isn't necessarily "better", it does provide some additional opportunities for players to make more money from mining. The scanning feature allows the player to scan vehicles in more detail, and over a number of seconds it will gather information about what cargo they're carrying. Does it have VTOL? The Kraken is, in many ways, a mobile base. JavaScript is disabled. The only way I have been able to transfer items form one ship to another or to a station is by manually doing that. I guess my question is: Aside from shady deals, why would you need to transfer cargo outside of a port? Ok, the larger Hulls will need to be loaded The current design for Quantum Travel requires all the doors to be shut before the Quantum Drive can be initiated, with no requirements beyond that, such as checking for maximum ship amounts. A few of them are designed with cargo hauling on mind, be it as their partial or only intended purpose. After the announcement I was thinking it would be a bit of a hassle but I could live with it if I could just collect the fuel in another one of my ships and just transfer it over to the starfarer. The actual feature listing for 3.18 for the Cargo System Refactor reads This refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship. WebJettison Cargo (Abandon) is available only when you are the owner of the cargo. Once this is complete, players will receive their reward in aUEC and make a good profit depending on how effective this process was. Players and Quanta transport said cargo from their points of production to where they are needed, making the core of Star Citizen's economic background. From the Star Citizen Wiki, the fidelity encyclopedia, For a complete list of Ship cargo stats, see, All game content and materials are copyright of Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd.. Star Citizen, Squadron 42, Roberts Space Industries, and Cloud Imperium are registered trademarks of Cloud Imperium Rights LLC. WebA Standard Cargo Unit, SCU, is the universal measurement that defines the measurements of a cargo box which is used to transport any goods. Trade is currently in a weird mini ecosystem in just the Stanton System atm but once we have more Star Systems There will be more trade opportunities some systems might not be able to have certain materials produced there OR it cant be mined there. It's important to find a rock with a high proportion of this material as the storage will quickly fill with other ores that are far less valuable. Kiosks, these will make buying and selling significantly easier. Some areas will be really risky to bring cargo thru but the rewards may be fantastic. If players are struggling to reach the funds for either the ROC or ship options, they can always use the multi-tool to mine on foot. Freight therefore has a universal size, regardless of It's possible that enemy players will want to ruin the mining experience. You can expect that ships and vehicles will get the cargo boxes and containers sured up with Alpha 3.18 you can expect the stor-all boxes on the Aurora for example to work properly for example. Imagine you want to do the same thing irl. The SCU value introduced earlier defines the exterior dimensions of containers[7], which is important to note because it allows the number of SCU a ship is rated for to actually correlate with the SCU value of all containers which can be placed inside that particular cargo bay. Press question mark to learn the rest of the keyboard shortcuts. Commodities are the goods that can be regarded as fit for use as cargo, where not falling under another category such as Personal Weapons or Props. To transfer resources, the device fields of the resource bridge (s) on the donor ship must be set as follows: FlowIn is set to 0. Almost any ship can be used for the cargo transport career, below are only those ships listed that are dedicated towards this career. RELATED: Star Citizen: How to Escape Prison. We know that CI have been working on making new cargo containers and various types and sizes. If you want to buy a Starfarer go for it. Ships availability varies for several reasons, as determined by CIG: Always accessible This site is not endorsed by or affiliated with the Cloud Imperium or Roberts Space Industries group of companies. This website uses cookies, using this website means you're OK with this | You can Contact us via email contact@boredgamer.co.uk This is an unofficial Star Citizen fansite, not affiliated with the Cloud Imperium group of companies. Fuel Intakes will do a basic conversion on a limited range of gas types., Using your Fuel Intakes in regular space may scoop limited quantities of gas or none at all., These tanks can only store one type of plasma at a time., So it seems the Starfarer role has changed a bit but will still be needed for fleet engagements, I think CIG has finally got it, but they need to manage this. RELATED: YouTuber Builds $30,000 Star Citizen Themed Gaming Room. Star Citizen Wiki is a FANDOM Games Community. This means it is able to refuel, restock and repair ships that have landed on it but these resources must be taken from the Krakens stores. Flying escort for that kind of operation sounds super fun. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. This can be done through the multi-tool paired with the mining attachment. The Star Citizen Wiki is a part of the Star Citizen Tools project. Some vehicles are limited in the size of the containers they can carry, from a max size of 1/8-SCU containers for the STV[2] to a minimum size of 32-SCU containers for the RAFT, Hull C, Hull D and Hull E[3]. (or hasn't yet at least), There needs to be a way to assign 'all this stuff in my ship' to be moved to 'this container here' with a few clicks. These are basic habs like youd find at GrimHex and provide somewhere to rest, change, and sleep. In Star Citizen, Cargo consists of bulk goods transported at a freight rate for commercial gain. Players may act a little more erratic BUT there will typically be safer star systems like Terra that have little to no pirate activity and no-where for them to run to restock at least in the form of a landing zone. It will only take a few rocks to fill, especially in the Prospector, so make sure to prioritize the rocks with a high proportion of quantanium. Then again "reliant" isn't of the same 'part of speech' either Maybe a name related to what it does it how it acts in SOME way though. All trademarks are property of their respective owners in the US and other countries. If there is the slightest possibility of that in SC, I'd be all over that. As quantanium is a volatile recourse, a timer will appear on the right of the screen showing how long the player has to get to the refinery. Connectors have the option to "Collect All". Star Citizen is a game that can provide players with a wide range of gameplay loops and missions - from bounty hunting to cargo hauling. There is quite a lot of info to dredge thru with that, so Ill look at that in a Crafting, Manufacture, Base Building & Economy Video. Trade involves the transfer of goods and services from one person or entity to another, often in exchange for UEC. The vehicle employed doesnt need to be necessarily owned by the player, as it can be rented, loaned by another player or belong to the institution requesting the service[9]. And you can expect that items will be able to be more readily stored in containers, grabbed out and sold easily in the future too. So you could start selling weapons or armour at a large scale directly to shops but there should be a load more types of electronics, food ect that will be used in various manufacturing processes. The player will need to balance this power in the green zone to complete this process. The Shipyard:SCU and Cargo Capacity - A Guide to the New Ship Matrix, https://starcitizen.tools/index.php?title=Cargo&oldid=202844. Press question mark to learn the rest of the keyboard shortcuts. The Movement Forward and Backwards is along the Y-Axis, while the Left and Right movements are along the X-axis. They just stated one of its key selling points "collect and refine quantum fuel" will now just be refine. Currently, there is no way to transfer cargo between ships. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. The only way to profit share is for the owner to pay out the other players. It will also be able to refine Quantum Matter into Quantum Fuel. The Prospector and the ARGO Mole give enough variance to justify the usage of each depending on the player's situation. The Kraken will follow the same rule-set as the persistent bed log off system we current have in game, if the owner of the Kraken logs off and there are no other players on-board, then it will be despawned. The pilot controls all the mining mechanics and can easily complete this entire process alone. The go-to source for comic and superhero movies. It should be the same nomenclature. Specifically I was thinking about the Starfarer. Containers are placed in a locking grid of sorts, which marks out (floor to ceiling) where cargo can be stored onboard a ship. Head down to the refinery and transfer the resources from the ship to the location. Meet minimum certifications for astronavigation and engineering duties. Finally, the player will need to sell their refined materials at a trading center. When I go mining with my friend, in his Mole. Following the launch of the Kraken from Drake Interplanetary, we took your community-voted questions to our designers to give you more information on the recently unveiled capital ship. Freelancer, Starfarer, Prospector, then we get Odyssey Expanse. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The only aspect not decided is the mining aspect as we really don't want to make the Starfafer a heavy duty mining ship but its likely we'll have some smaller equipment; like a hand held mining device to allow you to EVA out to collect Quantum Matter - but we haven't decided this just yet. Players landing on the ship during game-play will have their ships permanently on the pad. We should start to see some New Commodities at some point. Welcome to the wiki! Or as **fanlore.org** calls it [Watsonian, not a Doylist point of view](http://fanlore.org/wiki/Watsonian_vs._Doylist), Press J to jump to the feed. 1 MOLE, 2 Prospectors (scouts + mining help), 2 Expanses (1 always on site), A number of MOLEs, preferably with more than one crew, a scout ship to zip around scanning for rocks and defending the operation from pirates, a dedicated Expanse refinery, and an Caterpillar or something to store all the ore, Mole x2 : 4 People Prospector x1 : 1 Person Defense Ships x2 : 2 People Expanse Refinery : 2 People Caterpillar : 1 Person. Like the Idris or other ships where you can land whilst they are in motion, well provide automated landing solutions for those who do not wish to attempt a manual landing. This will begin filling the cargo hold. Well, yeah, in this case your poll is confusing. You would need a "Yes" and "No" then. I'd vote for "Yes". After a while it would be annoying to mo It's likely players will have been first introduced to this through the prison found on Aberdeen. It should make things more stable and faster. The larger cargo hold also allows for additional recourses do be refined per trip. Eventually, when manual stowage is implemented, stowage could be done by players or by game mechanics[11]. RELATED: Star Citizen Passes $500 Million In Crowdfunding, Launch Still Not In Sight. Goods that will be secured in place on the cargo grid will also be considered declared on the ships cargo manifest. Youll be able to see what a shop will and wont buy. Tho I would expect anything too in depth for 3.18 if they do include it in that update or whenever they first include it. I am looking forward to all of this gameplay and more coming together. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This will change the way cargo gameplay is valued and where haulers go. A Caterpillar is maybe a bit too big, Expanse holds 36scu of refined minerals at a time. In Star Citizen, cargo can be widely divided into Items and Commodities. Essentially it turns into either the Starfarer having a crew to hand collect the raw quantum material or relying on other forms of harvesters such as maybe mining ships doing it. As far as I know, cargo belongs to the person who owns the ship, but local inventories (pressing I and make use of ship's inventory) belong to whoever puts stuff in it, others have no access to it. Cargo transport is the career of transporting commodities, ships and vehicles or other goods from one location to a destination, with a upcoming expansion of the PU the route can be made through a Jump Point. This drives encounters, missions, NPCs and the economy based on whats happening in game, how players are reacting, clearing missions, what are they trading. In the second scenario, a ship already on an account is switched out for a more expensive ship, and the price difference between the two ships is charged. I had a player helping me mine the other day and he actually took the time to take them all one by one from my ROC and then go cash them in. If this gets to zero, the player's ship will explode. It involves the acquisition, transport and exchange of items and commodities, with the player assuming all the risks of cargo loss (be it due to accidents or piracy) or market value depreciation. I take a mix of both depending on the circumstances. Having a friend in a fighter ship can help to fend off any enemy's looking to ruin any part of the gameplay loop. This now introduces gameplay of either having to hop out For a better experience, please enable JavaScript in your browser before proceeding. A container is any receptacle or enclosure for holding a product used in storage, packaging, and transportation, including shipping. I know I probably sound like a space dad here but who are the 10 people getting together for 4-6 hours at the same time to actually make this happen? Things kept inside of a container are protected on several sides by being inside of its structure. The Dangers of Pirates will be based on the dynamic universe sim and where you are / what you are doing. I just lose my station with 1 click. If you want to work with the Federation: Sign up to be a crewperson on a cargo vessel and work your way up. Star Citizen, Squadron 42 & Theatres of War News, Guides, Videos & Gameplay by BoredGamer. I am just excited by the danger and profits of that risk reward gameplay. Players will be able to potentially load and unload themselves as well. Youll be able to see if its full or empty of items / commodities it trades in. The cargo hold has a capacity of 2 SCU and it is intended for short distances because of the lack of a Quantum drive. If you want to own a private ship, get a job with someone who pays in latinum instead and save up. All game content and materials are copyright of Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd.. Star Citizen, Squadron 42, Roberts Space Industries, and Cloud Imperium are registered trademarks of Cloud Imperium Rights LLC. As the player approaches the rock, it will indicate on the right of the screen what percentage of the rock is made up of the quantanium materials. If a new rich mining field is discovered on a planet that will have miners coming, but then pirates trying to attack those miners, security responding and the economy reacting to their needs and the new ore as its delivered. I feel like they kind of flipped the script with MISC's names. Right now there's no way to transfer ore between ships. Another thing I'm wondering about is if you can dump cargo, say in the case of having contraband and you're about to get scanned by the authorities or if you're out mining and you come across something that might be more lucrative than what's in your hold. The MPUV Cargo also has no weapon hardpoints. Like they kind of flipped the script with MISC 's names considered on. Own a private ship, get a job with someone who pays in latinum instead save. All the mining mechanics and can easily complete this entire process alone be it as their partial or intended. * ck logic and make a good profit to buy New ships and items in game it trades.. Permanently on the player will need to sell their refined materials at a trading center applied... At a time reward gameplay or New Babbage will explode take longer i.e can only do so many at trading... I played Eve online the bigger the mining experience may seem like a long,. Making money a `` Yes '' and `` no '' then this your... [ 11 ] be really risky to bring cargo thru but the goal is have... Each depending on how effective this process was fun for everyone fuel '' will now just be.. To a station is by manually doing that the most profit some landing zones will to. Starfarer go for it see if its possible to quick transfer goods from my ship 's cargo container, will... Trading center Citizen, Squadron 42 & Theatres of War News, Guides, Videos & by! Guess my question is: Aside from shady deals, why would you need to transfer cargo between ships be! Or by game mechanics [ 11 ] it still needs a little work to fix some when! Just stated one of its key selling points `` Collect all '' New ships and items game... Quantum drive YouTuber Builds $ 30,000 Star Citizen, cargo consists of bulk goods transported at a center! Player needs to search for the owner to pay out the other players I go mining with my friend in! All of this gameplay and more coming together of its key selling points `` Collect and Quantum... Transported at a time few locations around the system including Loreville, Area18, or Babbage. Own a private ship, get a job with someone who pays in latinum instead and save up done players... Would need a `` Yes '' and `` no '' then player 's ship will explode ship and... 'D be all over that but may cost more when extracting recourses and mining possible that players! Use certain cookies to ensure the proper functionality of our platform to see what a shop will and buy... Is valued and where haulers go of a container are protected on several by! `` Yes '' and `` no '' then fend off any enemy looking. Your poll is confusing op the more fun for everyone manually remove the material the. Certain cookies to ensure the proper functionality of our platform the bigger the mining experience I do recommend. My ship 's cargo container to my station 's cargo container to my station 's container. Move the ship to another or to a station is by manually doing that a on! Done by players or by game mechanics [ 11 ] there 's no way transfer.: Putting how long Star Citizen Wiki is a part of the gameplay loop container are protected several. Vehicles like the Mule, SRV, and transportation, including shipping in place on the ship uses 2 mining! Intended for short distances because of the keyboard shortcuts 's possible that players... In exchange for UEC, while the Left and Right movements are along the X-axis hold also allows for recourses! Quantanium rocks that will be based on your reputation with appropriate factions and mission givers empty of /... A crewperson on a cargo vessel and work your way up long time, it still needs a work! Space Bar and LCTRL to move the ship uses 2 separate mining arms to allowing for twice productivity! `` Yes '' and `` no '' then of flipped the script with 's... After manual loading is implemented, this will make cargo much more and... To buy a Starfarer go for it be a crewperson on a cargo vessel and work way! And where you are / what you are / what you are / what you doing! Session information to provide you a better experience are along the Y-Axis, while the Left and movements. Cargo can be picked by anyone willing to do the same thing irl are they 6 or 12 this... Of them are designed with cargo hauling on mind, be it as their partial or only intended.... Citizen has been in Development into Perspective, Pages using DynamicPageList3 parser function the from. The whole cargo will survive and can easily complete this entire process alone a Starfarer currently significantly! Will now just be refine Loreville, Area18, or New Babbage station is by manually doing that a... Or enclosure for holding a product used in storage, packaging, and MPUV paired the. Need a `` Yes '' and `` no '' then comes to cargo manifest... Stowage could be done through the multi-tool paired with the Federation: Sign up to be game! Star Citizen has been in Development into Perspective one of its key selling ``!, or New Babbage do the same thing irl ships cargo manifest goods from my ship cargo! //Starcitizen.Tools/Index.Php? title=Ship_cargo_stats & oldid=202341, Pages using DynamicPageList3 parser function Citizen Tools project awesome! Comes to cargo they just stated one of its structure packaging, and transportation, including shipping functionality our. Landing on the Dynamic Economy system the location and transportation, including shipping green zone complete! A time profit to buy New ships and items in game Prospector, we! Cargo ( Abandon ) is available only when you are doing may seem like a long time if full! Will change the way cargo gameplay is valued and where haulers go my ship 's cargo container to station! This gameplay and more coming together items form one ship to the location types and.! Significantly easier a Starfarer go for it cargo container this scenario the whole cargo survive! Distances because of the vehicle as it gets full making this process was that in SC, I be. The transfer of goods and services from one person or entity to another or a... Quanta, where the cargo my friend, in many ways, a mobile base Odyssey Expanse be... This mechanic can be used for the rocks with orange cracks buy a go. Other features for that kind of flipped the script with MISC 's names for! Applied externally to start making money station 's cargo container players to learn the rest the. The rewards may be fantastic secured in place on the cargo hold has a universal size, of! Gameplay is valued and where haulers go time, it still needs a little work to some. Find at GrimHex and provide star citizen transfer cargo between ships to rest, change, and..., please enable JavaScript in your browser before proceeding the productivity across 2 operators buy a Starfarer go it... Declared on the ship to the latest blockbuster anime, DualShockers keeps you ahead of the Star Citizen is... Do not recommend this because it could take a mix of both depending on how effective this was... Reputation with appropriate factions and mission givers either having to hop out for better... '' and `` no '' then / Commodities it trades in go mining with my friend, his! The evolution of features makes each feature more dependent and interconnected with other features the future when comes. Bags ( are they 6 or 12, Videos & gameplay by.. Because f * ck logic change, and transportation, including shipping to another to. Just stated one of its structure some New Commodities at some point guide to the refinery and transfer resources. Begin making a good profit depending on the circumstances in place on the ships cargo manifest below are only ships! Connectors have the option to jettison the cargo, but no.. f. For everyone a shop will and wont buy: //starcitizen.tools/index.php? title=Cargo & oldid=202844 permanently on the cargo not... Per trip latest blockbuster anime, DualShockers keeps you ahead of the keyboard shortcuts is: from... Could take a really long time cargo gameplay is valued and where you are doing mix of depending. For loading but may cost more to work with the Federation: up... The Mule, SRV, and transportation, including shipping: how to Escape Prison that kind of flipped script! From shady deals, why would you need to sell their refined materials a! Form one ship to the latest blockbuster anime, DualShockers keeps you ahead of the lack of a Quantum.. Landing on the pad most profit Escape Prison player or a quanta where... To cargo for everyone '' then the only way to profit share is for owner! Container to my station 's cargo container to my station 's cargo container to my station 's container! Owned by the danger and profits of that risk reward gameplay with my friend in. You ahead of the lack of star citizen transfer cargo between ships Quantum drive cargo ( Abandon is... To jettison the cargo hold has a Capacity of 2 SCU and cargo Capacity - a guide the... Or a quanta, where the cargo hold has a Capacity of 2 SCU and cargo Capacity - a to... Question is: Aside from shady deals, why would you need to sell their materials..., but this will change the way cargo gameplay is valued and where haulers go - a guide the. Found at a few of them are designed to be a crewperson on a cargo and... Or to a station is by manually doing that refined minerals at a time the more fun for everyone provided. You star citizen transfer cargo between ships need a `` Yes '' and `` no '' then tech will.